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Right now our map is generated exclusively with Unity's built-in Perlin noise. Perlin is pretty slow, compared to other coherent noise algorithms such as Simplex noise, and isn't really extensible.
I…
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```
A useful method to perform algorithms that use noise would be to set up the
noise data as an enumeration, much like Enumerable.Range(int start, int
count). The proposed method would be Enumerable.…
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```
A useful method to perform algorithms that use noise would be to set up the
noise data as an enumeration, much like Enumerable.Range(int start, int
count). The proposed method would be Enumerable.…
-
```
A useful method to perform algorithms that use noise would be to set up the
noise data as an enumeration, much like Enumerable.Range(int start, int
count). The proposed method would be Enumerable.…
-
```
A useful method to perform algorithms that use noise would be to set up the
noise data as an enumeration, much like Enumerable.Range(int start, int
count). The proposed method would be Enumerable.…
-
```
A useful method to perform algorithms that use noise would be to set up the
noise data as an enumeration, much like Enumerable.Range(int start, int
count). The proposed method would be Enumerable.…
-
```
A useful method to perform algorithms that use noise would be to set up the
noise data as an enumeration, much like Enumerable.Range(int start, int
count). The proposed method would be Enumerable.…
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these names are from the original algorithms, and aren't very clear:
```c
int bx0, bx1, by0, by1, b00, b10, b01, b11;
float rx0, rx1, ry0, ry1, sx, sy, a, b, t, u, v;
```
```c
int …
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### Description
It would be useful to be able to save posterior probabilities for all cluster solutions, since they are often more precise than cluster assignment
### Purpose
Precision
### Use-cas…
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Attitude Determination and Estimation using Vector Observations: Review, Challenges and Comparative Results. (arXiv:2001.03787v3 [eess.SY] UPDATED)
https://ift.tt/2Y27s27
This paper concerns the probl…