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### The presence or absence of the `#` and `##` operators are underspecified
Currently, the spec states:
> Open Shading Language compilers support the full complement of C/C++ preprocessing
dir…
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Traditionally, the density of fragment shader invocations for a given triangle is constant across the framebuffer. Variable Rasterization Rate is a feature that can run more fragment shader invocation…
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Hi,
we have Metal news from WWDC19..
there is new Metal 3.0 API: (link: https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf)
and new Metal 2.2 Shading language: (link: https://developer.…
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### Raze version
_No response_
### Which game are you running with Raze?
Other
### What Operating System are you using?
Linux x86_64
### Please describe your specific OS version
Fedora 39 (AppI…
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### Environment
- Game Version: UnityStationDevelop-21091418
- OS Version: Arch Linux
- Display Manager: Xorg + xcompmgr
- Window manager: i3
- Graphics: AMD Radeon
### Detailed descriptio…
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## Platform
Arch Linux 5.17.1-zen1-1-zen
## GPU, drivers, and screen setup
NVidia RTX 2070S with nvidia-dkms 510.60.02-1
glxinfo -B
```
name of display: :0
display: :0 screen: 0
dire…
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![image](https://user-images.githubusercontent.com/18508817/39080187-4aee4b5e-455c-11e8-99f8-2069402f7e78.png)
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In Arch Linux, SBCL 1.3.6. Installed SDL2 successfully. Get errors in the `hello-world` examples:
![sketch-screenshot](https://cloud.githubusercontent.com/assets/3584877/18001645/6b7c54de-6b73-11e6-8e…
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### Describe the bug
Running the game through the emulator causes it to run properly until after the intro videos have played, it then hangs at a black screen.
### Expected behavior
Instead of hang…
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### Checklist
- [x] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org…