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I'm working on line clipping operation. The first, I need to calculate the intersection point with lines and polygons using turf.lineIntersection() function. When the lines and polygons are sample, I…
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I've been trying to use
`import geopandas as gp`
`gp.overlay(poly1, poly2, how = 'intersection')`
to find intersections of two sets of polygons. poly1 and poly2 are both geodataframes.
This wo…
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As we cut up roads based on municipality polygons we lose roads not in any municipality.
We currently cut up roads in [import/aggregate.sql] using `ST_Intersects()`. This is matched against every m…
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## Expected behavior and actual behavior.
With Shapely `1.7.1`, the results are the following:
```python
False POLYGON ((657.1111793421711 331.286320048389, 84.74045967641752 336.0128422648194, 85.…
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The following produces no intersections but seems like it should:
```
intersections(
new Circle( new Point(2, 3), 1),
new Polygon( new Point(2, 3), new Point(3, 3), new Point(3, 4), new …
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Originally reported in this shapely issue: https://github.com/shapely/shapely/issues/2001
Not a very problematic problem, but a bit weird: the `unary_union` of 3 Polygons results in a MultiPolygon …
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Scenario: I first use function intersection to find the intersection points between a line and the boundary of a polygon. Then, using these intersection points to split boundary and line. However, due…
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So, in Ray.draw() there is a lot of intersection logic. By default a Ray know how to intersect Rectangles. The way intersection should be done is by every base class (Rectangle, Circle, Polygon) to im…
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Some of the results that have 1 ring should be split into multiple rings. for example:
(2,1) (2,2) (1,1) (0,0) (1,0) (1,1)
should be two rings:
(0,0) (1,0) (1,1)
and
(2,1) (2,2) (1,1)
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This is a summary issue fo bug reports about OverlayNG failure cases.
The cases always (?) involve nearly-coincident linework (either in a single input or between inputs). The result of overlay op…