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Zenith version: 1.1.9-1.20.1
Modpack: All of Forge 7
When I reforge vanilla/modded bow/crossbow with attribute projectile damage it replaces a ranged weapon's damage. So it deals almost no damage.
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Ships should be able to attack things at a range of two tiles, where
"within a range of two tiles" is defined as "any tile touching the ship
plus any tile touching the tiles touching the ship, tou…
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It seems that when using RBM combat module alongside some mods which add ranged weapons with their item_usage in the xml file other than bow, longbow, crossbow, crossbow_fast and throwing (in my case…
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I suggest the tree use the Attribute from [Ranged Weapon API](https://www.curseforge.com/minecraft/mc-mods/ranged-weapon-api). This can be done with datapacks, but considering SimplySkill's inbuilt su…
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Right now ekanite searches all indexes for log messages. The system should support only searching a specific time range, which may speed up searching significantly, depending on the data set.
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I didn't see this under Known Caveats or on the Wiki, but if it's been mentioned, I'm sorry.
When an NPC is given a bow (or any ranged weapon), the first issue is that the items doesn't show up in th…
KaiBB updated
12 years ago
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Good name for a ranged unit!
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As soon as [mir.image](https://github.com/libmir/mir/issues/343) be implemented, we will have good conversions between all formats we use. `ranged` is functions that stretch color domain for each chan…
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### Issue type
**I'm submitting a ...** (check one with "x")
* [x] bug report
* [ ] feature request
### Issue description
**Current behavior:**
Ranged calendar with filter predicate…