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I've observed this behavior in a few projects I've put together so far. When moving a character controller towards a vertical wall at an angle, it will get eventually get stuck. It may slide a bit at …
cleak updated
4 months ago
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cargo test fails if run from within the build/rapier{2d,3d} directories.
running cargo test --workspace however doesnt.
I'm not sure if this is a real issue, or not, but I'm putting it up here j…
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I have a problem with scaling a collider by changing the Transform scale. When the scale is (1.0,1.0,1.0) it is fine. But when I change the scale even a little bit then a part of the collider disapear…
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It seems like sensors doesn't contribute any mass to the bodies they are attached to. This tripped me up, as I don't see it mentioned anywhere in nor in .
emilk updated
5 months ago
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**Describe the bug**
The editor somehow causes Bevy to create an invalid viewport rect, that is outside the render target.
**To Reproduce**
From a blank Bevy project, add the space editor as show…
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I'm not sure how this is happening or how this is reproducible, but I have the following in my Cargo.toml:
```toml
[features]
default = []
debug = ["dep:bevy-inspector-egui", "bevy_rapier3d/debug-…
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## `taffy` version
The release number or commit hash of the version you're using.
0.3.18
## Platform
What platform are you using `taffy` on? e.g. Rust, Android, IOS, JavaScript/TypeScript
R…
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I'm upgrading to bevy 0.12 and bevy_rapier3d 0.24 (which depends on rapier 0.18) from bevy 0.11 and bevy_rapier3d 0.22 on Mac.
After upgrading I'm seeing the following error when running `cargo bui…
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List of active pull requests we have to crates to contribute & improve them for our game development use cases.
This is not a fully complete list but we are trying to keep it up to date for transpa…
repi updated
6 months ago
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When building https://github.com/kaosat-dev/Blender_bevy_components_workflow as of 868fa163e0205050dd262ad93a0fcafd496ee4d7 , basic example, rustc emits the following internal compiler error:
### C…
jfkw updated
9 months ago