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Create a robust rendering pipeline for v0.2.0 of the engine.
### Characteristics
- [ ] Renders the landscape.
- [ ] Renders multiple agents.
- [ ] Can optionally render vertex normals.
- [ ] Frustum …
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*Please make sure you are familiar with the SIP process documented*
[here](https://github.com/apache/superset/issues/5602). The SIP will be numbered by a committer upon acceptance.
## [SIP-144] Pr…
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- [ ] Embedding Godot UI for **Windows**
> Godot Engine windows (both the main window, and other windows created after startup) may be rendered into surfaces provided by the host process.
> Current…
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Hey! Thanks for this lib, i have used it in my project and its pretty good, but after some time i started asking myself "why?". And after few days i can not find answer.
1. We create engine as glob…
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Of course this is not an "issue", merely a bunch of questions hoping that someone here may be able to help.
While learning Khmer I have also got into Khmer script. I have found that while most word…
mbert updated
2 weeks ago
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I remember that you are going to switch the rendering engine to Skia.
Is there any plan to do this job.
GDI+ is too weak after all.
#166
xland updated
5 months ago
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Right now Gaia just renders to the engine's viewport, but it would be nice for it to also be able to render to just a specific ImGui window / subviewport that can be moved / resized by the user. This …
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2464)) by Jack Liu (Bitbucket: [jacknlliu](https://bitbucket.org/%7B81945f98-d7ff-46f8-a856-b…
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https://io.google/2023/program/60b4bd9e-4159-473d-b031-edabb93d0e00/intl/ja/
https://www.youtube.com/watch?v=vd5NqS01rlA
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In our app, we use both English and Khmer/Cambodian language. On Android, we face an issue when switched to Khmer, the text become bold, while it is displayed correctly with English language.
**_…