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I will post some very strange and unreasonable moves by your bot. For your reference only. The bot can be definitely improved with these problems solved (in some appropriate way).
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**Describe the bug**
```
suspend fun main() = Korge(width = 640, height = 360, bgcolor = Colors.LIGHTGRAY) {
val tonPng = resourcesVfs["tiles/Regular/Man1.svg"].readSVG().render()
image(tonPng…
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### What feature do you want to suggest to the game?
International-style tiles to aid international players' gameplay (especially those that don't read chinese characters):
Features of internati…
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Currently `!hand` command scans hand description from left to right, which complicates things a bit – tile suite is specified *after* a sequence of tiles, so we need to either remember tiles with unsp…
Iipin updated
2 years ago
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Thank you for a good project. There is a question during the play of the script, so I inevitably post the question here.
I'm playing scripts on two servers (global, Japan) and occasionally witness …
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Hi! Original author here. I just received an email with feature request to https://autotable.riichi.moe/, and of course I'm not able to help them, so I redirected them to this Github project.
It se…
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Those are things that I noticed when going through the diffs:
1. GFX/multi/net_agreement.png
> Online Machmaking is made via DNA softwares servers
"is made via" doesn't seem to fit - I …
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Hi, I have tested your script for a while and here's some suggestion on general strategy
-snip-
East 3
Turn 7: 788m 4678p 1256s 66z +3z
1s&2s is significantly better than 8m
Turn 10: 7m 34678p …
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[これ](https://en.wikipedia.org/wiki/Japanese_Mahjong)に合わせる
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## 現状
```
Observation
|- string[] player_ids
|- Score init_score
|- uint round
|- uint honba
|- uint riichi
|- int[] ten
|- uint[] doras
|- EventHistory event_history
…