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So, everything broke after this update. Multiple plugins kicking players and show no reason. At first i thought it was 1-2 plugins, which seemed to solve this kick issue, but other events started kick…
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Hey i am getting this error when i find an opponent on the new Slippi build that uses Rollback netcode. It works fine when i open the game but it just stop working when i connect to an opponent. Here …
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Hi! I'm exploring the potential for using Wasm for complex games/simulations. I'm currently trying to record the state of the program by copying a Wasm instance's linear memory, and later "rewinding" …
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Hello,
I'd like to use rollback netcode in a game, where the game believes that time is divided into discrete chunks, and the game state at any time is a function of all the inputs from all the pla…
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Hey Alex,
Just wanted to know how you were compiling your build, I've tried VS 2010 but it keeps throwing up errors when building. I've been able to make changes to the GUI but it still will not bu…
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With `clone()` removed earlier this year, it's unclear what is the intended way to simply, completely clone a registry, all entities and components. Based on the example in the wiki, use of `visit()` …
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Requests doesn’t work so. Can you add support for ds4’s? I know it sounds stuppid but i have joycons at home and ds4 controllers and i use them on my pc. It would be nice to play smash with all the co…
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Regarding
> JavaScript hosts might additionally provide:
>
> STRING | Converts the next two arguments from a pair of i32s to a utf8 string. It treats the first as an address in linear memory of …
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NeoGeo Save states are no longer the same size between 32 and 64 bits making it impossible to netplay.
Haven't had a change to bisect.
CPS2 savestates work but music gets really messed up anytime …
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finally got it fixed:
https://github.com/ValveSoftware/halflife/issues/387#issuecomment-249436648
UPDATE:
https://github.com/ValveSoftware/halflife/issues/387#issuecomment-90850841
its going to be a…