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In order to be ready for when WebGPU browser support increases, it makes sense to start preparing for this feature now.
Enabled by default in stable release ([caniuse.com](https://caniuse.com/?sear…
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### Your current environment
I used Docker:
```
git clone https://github.com/vllm-project/vllm.git
git pull origin pull/3211/head
docker build --target test -t vllm-grammars .
docker run --g…
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The `bufferView.byteStride` was intended only for vertex attributes, its description says:
> The stride, in bytes, between vertex attributes.
It turns out that some tools may interleave animation …
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node.js / v8 produces a `v8.log` file with samples taken by the statistical cpu profiler when run with `--prof`. We should provide a script that maps the sample locations back to Haskell names. We'll …
luite updated
9 years ago
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Hi, I'm working on my project that uses DawDreamer as the render engine. Here are some issues I met:
1. SamplerProcessor does not work properly: initially I found the rendered audio from SamplerProce…
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When running the openmm engine with ```{'OpenCLDeviceIndex' : '1'}``` set, it always runs on device ```0``` instead of the given `DeviceIndex`. This is the full engine generating script.
```python
f…
sroet updated
7 years ago
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# Sequencer
The sequencer controls the 8 samplers. When editing the sequencer steps, the musical keyboard keys change to *change sampler* (black keys) and *edit steps* (white keys). Features are belo…
jmidt updated
5 years ago
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### Your current environment
```text
The output of `python collect_env.py`
Collecting environment information...
WARNING 10-04 10:39:09 rocm.py:13] `fork` method is not supported by ROCm. VLLM_WOR…
Bihan updated
1 month ago
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When I try to edit materials, the Samplers and Vertex attributes/constants are scrunched up and virtually impossible to work with or even read. I've messed with Windows display settings and tried a fr…
swajj updated
6 months ago
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Looking at the programmable renderer I wonder if there is a way to have a usingTexture2D flag passed through, in the same way we have a usingColors flag.
That way we would could have half as many fr…