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For some reason, sometimes creating/loading savestates will crash the game, either with a black screen or corrupting graphics. This, as well as loading these 'crashed' savestates, will completely wipe…
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I know this is probably a big no :), but thought I'd propose it anyway. There's still plenty of old games that don't support Steam cloud. I wonder if decky-cloud-save could have a button or an advance…
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When I open a PSP save to make changes, O goes back to the main savedata list, then O from the list goes back to Apollo's main menu.
When I open a PS1 save to make changes, O goes straight back to …
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Hi. I came across some misunderstanding about how saves work in this extension.
First, I would like to know if the background corresponding to the moment of saving is saved somewhere. I want to put…
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I thought it might be a better idea to bring this issue to the main git, seeing how this may effect more than just one game. I ran xenia in administrator mode, and made sure all files had read-only un…
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Hello,
when I (read) access an optional key in an unsealed array shape, psalm loses the type information on the accessed key value. The same code is accepted without problems by psalm 4.
The p…
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Apperently Wonderdroid-X makes 5 save files per game (mem+sav) dnd even takes up 5mb to create some save files, and that is so annoying, That's why since Wonderdroid-X uses some of the WSC code from M…
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It will great a memory file as a disc ID when I load disc2, but the game need loading disc1 memory file.
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**Constraint-Human-Editable-File**:
* The data should be stored locally and should be in a human editable text file.
* Reason: To allow advanced users to manipulate the data by editing the data file.…
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Raw output: `git --no-pager diff`:
``` diff
DEPENDS flatc
- COMMENT "Generating header from schema IDL"
+ COMMENT "Generating savedata_generated.h from IDL savedata.fbs"
VERBATIM)
```
…