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(This is the first issue I'm reporting on github. Pls excuse if I'm doing something wrong.)
I'm getting this NullReferenceException when I use _TypeReference_ in a script.
```
NullReferenceExcept…
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Whenever I move a node script between different assemblies, I get the following error:
![image](https://user-images.githubusercontent.com/56917574/118127089-84224880-b3f9-11eb-9426-b14d9dff31ce.png…
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Using [SerializeReference](https://docs.unity3d.com/ScriptReference/SerializeReference.html) instead of a second JSON parse with the FakeSchema might speed up parsing.
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New in Unity 2019.3.
* Applied to a field
* Applied only to reference types - the field is serialised as a reference, not a value, allowing for e.g. expressing object graphs
Initial thoughts:
…
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Is it's possible to serialize scriptableObject reference? Everything is working in editor but in a build the variable "AiAction" is null when the node is evaluated.
```
[System.Serializable, NodeMen…
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Hello
I have some parameters exposed, now if if its a string, vector3 or gameobject, it all shows up in the inspector properties.
But if I make a struct, or a custom class, even if they are seri…
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I'm in a situation where I need an [`Option`](https://sttz.ch/trimmer/api/sttz.Trimmer.Option-1.html) for a type that's very easy to serialize, but difficult to draw in the editor. Here's my use case.…
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- Attribute used to display a selection for serialize reference to create new value
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First off, fantastic project. I'm thoroughly impressed with where is going.
Unity version is `2019.3.15f1`
Either Unity crashes while loading or, if it does load, I have this error in the consol…
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OdinSerialised properties lose their values on play.