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### Prerequisite Checklist
- [X] I searched for [existing issues](https://github.com/search?q=repo%3ASFML%2FSFML&type=issues) to prevent duplicates
- [X] I searched for [existing discussions on the f…
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```cpp
//#include
//
//int main()
//{
// sf::RenderWindow window(sf::VideoMode(sf::Vector2u{200,200}), "SFML works!");
// sf::CircleShape shape(100.f);
// shape.setFillColor(sf::Color…
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# Solution in the last comments above
Hi,
They seems to have an issue when using ImGui.NET with the default port of SFML to C#
I have tried almost everything ( API calls order, ect ), but nothing s…
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### Description
So basically, `sf::Err` is not thread-safe. `thread_local` (or SFML's C++98 `sf::ThreadLocalPtr` equivalent) will make sure there's no race on the `DefaultErrStreamBuf` itself, but …
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Hi,
I'm on 64-bit Arch Linux using Go 1.0.3.
This command:
go get github.com/drhodes/go-sfml
results in the following errors:
``` bash
# github.com/drhodes/go-sfml
gfx-circle-shape.go:190[/tmp/go-…
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```cpp
#include
#include
#include
#define SCREEN_WIDTH 1000
int main(int argc, char *argv[]) {
sf::RenderWindow window(sf::VideoMode(1000, 550), "Trajectory Simulator");
ImGui::S…
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The project both uses GLUT, POCO for networking, and SFML for audio. SFML is cross-platform and capable of audio, windows (+ OpenGL backend), and networking. Plus, it would mean a newcomer just has to…
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The `cParticle_Emitter` class needs to be ported from raw OpenGL2 to SFML, probably utilising its vertex array features. There’s an [example on the SFML tutorial pages](http://www.sfml-dev.org/tutoria…
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We've been having a lot of issues with rate limiting either with codecov directly or when codecov calls GitHub.
With the v4 GitHub Action, we were hoping that the rate limiting on GitHub's side wou…