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### For?
S&Box, Other
### What can't you do?
Cannot open the generated shader from within shadergraph to quickly debug the output. I don't really see any reason you shouldn't be able todo tha…
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I did an initial test during Rebirth for using "Mask" textures within the MaterialController on the Custom Skater Body - which is essentially how EDS has their skater setup (from what we know).
These…
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Right now, it appears to be tool is not compatible with Unity 2019.1+ due to changes that they've made. I'm getting errors like this:
![image](https://user-images.githubusercontent.com/3215742/575…
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Currently the examples are lit without a textures. An example with textures would be useful.
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I tried to use the PlanerReflections pass in a simple project (5.3.0 branch).
The steps I took to make it crash:
- Added the `PlanerReflections.cs` script.
- Removed the target and unused usin…
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![image](https://user-images.githubusercontent.com/13402838/160217592-7127b074-2cac-43b5-9adf-6586f08ee864.png)
An error occurred while resolving packages:
Project has invalid dependencies:
…
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Thank you so much for putting this together, and I know its very much just a personal project that you've made available for us all to learn from.
If you feel up to it, and only if you feel up to …
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3x 3d texture sampling is a bit much on the Switch.
So what I'm suggesting is a vertex lit volume shader.
Since it is not possible in shader graph to pass anything but normal to the fragment portion…
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do you have a fix for this?
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![PixPin_2024-01-24_01-59-43](https://github.com/HuangJuanLR/Juan_ShaderandGraphGUI/assets/61339106/c876d460-f7c1-4978-b9bd-e4e0ccec4c8b)
HDRP中报错,URP中没有问题,Unity2021.3.33f1