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# 🐞 bug report
### Affected Rule
The issue is caused by the rule: `py_binary`/`py_library` under bzlmod
### Is this a regression?
Yes, this works under the WORKSPACE model. It …
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### What happened?
MINECRAFT VERSION 1.21
**Snow field at night.**
There is a faint light emanating from oneself position even without light sources.
There is also a light coming from the underg…
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![image](https://github.com/user-attachments/assets/acfe77a1-554b-4d10-acc1-5e2056265c0e)
And inside of git its correct but from modrinth its :/
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- PBR/Materials
- [x] Ambient Occlusion (done by 9bd6bc1)
- [x] Normal mapping (done by #63)
- [x] #135
- [ ] Anisotropy
- [ ] Subsurface Scattering
- [ ] Specular Glossiness…
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Add shadows of particles which will display on the wall.
Add specular reflections and complete phong lighting model
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I want to build my plugin [Negativity](https://github.com/Elikill58/Negativity/tree/v2).
My command used: `./gradlew build`. It were working fine few weeks ago, idk why it changes. Example of worki…
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reference:
http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/
m-rap updated
9 years ago
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Use https://github.com/SettingDust/fabric-kapt-issue as base project.
I add a mixin that is
```java
@Mixin(ServerPlayNetworkHandler.class)
public class MixinTest {
@Shadow public ServerPla…
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would it be possible to implement cascade shadow mapping as seen in cs:go?
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```
When using PssmShadowRenderer with a vertical light (0,-1.0,0), in combination
with physics' BulletAppState, there is an unbearable flickering of the shadows
see
http://jmonkeyengine.org/groups…