-
```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…
-
```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…
-
```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…
-
```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…
-
```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…
-
```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…
-
## Proposed Change
If you attempt to call `==` passing two functions, instead of a runtime error you get a compile-time error similar to what you get if you call ` a
```
This would be a breaking cha…
-
```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…
-
```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…
-
```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…