-
Hi. I'm receiving the following errors when running chapters 8 through 15 except for chapter 12 which runs fine.
**Specs:**
```
OS: Windows 11
GPU: AMD Radeon RX 6700 XT
Driver: 24.3.1 AMD Adr…
-
Hi @benjamin-heasly ,
I was trying the new versions of the ExampleScenes and ran into an issue with one scene, specifically rtbMakeSponzaAtrium. Although it was rendering, the textures weren't bein…
-
**Is your request related to a problem? Please describe.**
There's several memory leaks that result in problems when the maya plugin unloads wips.
This thread will be used to note the findings of th…
-
I'm trying to test this out with 32GB of memory on linux with an APU and I keep running out of memory even with a release build.
-
Hello,
I am highly interested in the HashDAG approach and was able to run the Windows demo that used Epic Citadel and I was wondering what other types of scenes could be used as I am still trying t…
-
On windows LTSC 21H2, RTX 2060super, driver 526.98, vulkan.
GUI is working OK in window mode. After switching to fullscreen, GUI is probably still active(e.g. I can click exit icon to close editor)…
-
This demo was an excellent introduction to the new Godot 3.0 rendering engine. Thank you for providing it! This "issue" is really just a new feature suggestion.
On my dual 4K monitors with a GTX97…
-
I am reaching out regarding an issue I encountered while attempting to build the project. While I was able to successfully configure the project using CMake, I encountered errors during the compilatio…
-
## What problem does this solve or what need does it fill?
Currently transparency is handled by splitting entities into two groups and rendering them in sorted order:
* opaque entities (`Visible::…
-
solo bake:
![image](https://user-images.githubusercontent.com/26075468/119892081-92d72800-beee-11eb-8266-d6c539b9a8c0.png)
batched:
![image](https://user-images.githubusercontent.com/26075468/11989…