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### Is your feature request related to a problem?
Normally this wouldn't make sense to add in, as assets are just numbers in the current runtime, and this would only matter for the new runtime, sin…
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~~For my output settings I have used a function to create custom prefixes via the `sprite.prefix` configuration option. This function generates ID names that include the parent folders, which means we…
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So constantly people are asking for shadow and special effect support for the sprite map.
I was thinking of working on some extensions of the CustomMaterial and the PBRCustomMaterial to accommodate…
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Hi all, I was experimenting a bit with some of the examples and found some strange behavior when messing around with the spritemap example. If commenting out the graphics_draw_sprite_trans line, runni…
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Sprites are playing longer than they should when using html5 audio.
Initializing howl like this:
```
import AudioInfo from '../audio/GameAudio.json';
import { Howl } from 'howler';
const sp…
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The path to the sprite seems to be incorrectly replaced. Using SvelteKit, it renders the correct path server side:
`/assets/spritemap.31984e98.svg#sprite-icon-arrow-right`
In my JS bundle, I can…
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I got **"/assetsspritemap.[hash].svg"** when build with Vite on Windows.
But on Linux, it works fine.
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Using this types reference with nuxt is not working.
`/// `
However using `/// ` is working 🤷♂️
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When runnning the "basic" demo project locally with `vite dev`, all SVGs load as expected. However, the `use` and `img` examples do not load after running `vite build` followed by `vite preview`. Exam…
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Hi there,
did you already use this plugin in laravel?
If so, how do i integrate the svg file for "vite --host"?
If i use `{{ Vite::asset("spritemap.svg") }} ` it is working for "vite build", but …