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## Todos for Spritesheets
- [ ] Spritesheet
- [ ] Editing
- [x] Pencil
- [ ] Bucket (super broken)
- [x] Add sprite
- [x] Remove sprite
- [x] Display
- [x] Data
- [x…
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I've read about skyline heuristics given in [2011](https://www.sciencedirect.com/science/article/abs/pii/S0377221711005510) and [2016](https://www.sciencedirect.com/science/article/pii/S03050548163029…
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I think there is an issue with sprite sheet images loaded via a manifest when that manifest has a base path specified.
Here's how it goes. The manifest is loaded fine. It sees a request for a spri…
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@kkaefer and I chatted about the possibility of only adding unique sprite images to the atlas, and allowing multiple sprite names to reference the same location.
Spritezero can already generate spr…
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Writers, Ryan has been assigned the job of making spritesheets. (See our conversation in issue #1 for info on what a spritesheet is.) I've asked him to make a simple one for practice, but soon he'll n…
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for instance if one ever wanted to convert a spritesheet into a libgdx atlas they would first need to slice it using some application, which is really just extra work compared to if it was already imp…
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I have a Unity 6 project with this setup...
* [manifest.json](https://github.com/Antoshidza/NSprites-Foundation/files/15487615/manifest.json)
* [ProjectVersion.txt](https://github.com/Antoshidza/N…
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### Detailed Bug Report
For some reason sprite handler doesn't sync current SpriteVariant for late joined players. If SpriteVariant changes server-side, new variant will be applied. Though spriteshee…
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Excuse me, How to support '@3' retina and '@2' at the same time?
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I don't know if Cocos2d-x does it or not, but since Spritekit does it maybe we as well should do it?