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Swift 5.1 introduces module stability which enables library compatibility at compile time (between different Swift versions). The stable module will have an additional swiftInterface which is the comp…
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**Describe the bug**
Logging happening in production non debug mode
**To reproduce**
Watch the console for automatic logging happening in sdk
**Expected behavior**
Nothing should be printed
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The fact that Codename One allows to create native interfaces with Objective-C is essential, but now all new libraries for iOS are written in Swift. This is starting to be a serious problem.
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### Description
The following simple code fails to compile when built for Release in Xcode 15.3 (see Reproduction)
(Please note that I also created the Apple feedback **FB13679649** for this probl…
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We are building our SDK via xcodebuild archive and we have a dependency on AppAuthCore (but have the same problem with AppAuth if we change the code a bit).
When adding our SPM, and doing a build wit…
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### [REQUIRED] Step 1: Describe your environment
* Unity version: 2022.3.17f1
* Google Mobile Ads Unity plugin version: 9.2.0
* Plugin installation method: .unitypackage import
* Pla…
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Since Swift has a 'first-party' package manager in the form of Swift Package Manager, it would be interesting to evaluate whether we could use that, instead of CocoaPods, for Swift plugins. That would…
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/Users/user/Library/Developer/Xcode/DerivedData/App-fbkxwqvlyktkzzajmxsracuatpsm/SourcePackages/checkouts/Nuke/Sources/NukeUI/FetchImage.swift:13 {"message":"This code path does I/O on the main …
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I know I closed this issue the other day but It is still happening. I can confirm that it is a 5.10.1 issue. I can say it works fine for 508.0.0 and for the 'main' branch I am getting the same error b…
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We're using a `XcodeBuildToolPlugin` to generate mocks using Sourcery as mentioned in this issue:
https://github.com/krzysztofzablocki/Sourcery/issues/1229
This works when running in Xcode, howeve…