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Happened to Kripp in this week's Brawl:
* https://youtu.be/NxxTWxaFmA8?t=4m38s
On the card text the number is affected by Spell Power. Might also happen in adventure.
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This is a follow up issue of #4530
On here I think we can consider the following tasks to discuss and create the corresponding PR:
**1.1 Create Docker Skeleton for the Microservice**
- Decide betwe…
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**Vartexai is google platform based on project**
**For the usage, we use the code as below**
from vertexai.generative_models import GenerativeModel, Part
import vertexai.preview.generative_mode…
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I need a game manager of some kind to manage actually running the text adventures. You could run them from the command line but why make it harder than it needs to be.
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Everyone wants upsidedown birds.
**Steps to reproduce:**
1. Play one of the adventures with parrot distractions
2. Observe the parrot distractions
**Expected results:**
In rare cases (maybe 1…
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Might be related to #369.
When `hasPermission() == false`, `SimpleCommand` classes will only forward the command if no arguments are used. Adding any argument will make the proxy catch it, throwing…
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I like graphics a lot more than text based adventures and if I see a real wall I might think I'm in an actual dungeon. Add graphics feature for the player, monster, walls, floor, and items.
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I’m an historian of Crowther and Woods’ Colossal Cave. I maintain a family tree of variants at [http](https://mipmip.org/advfamily/advfamily.html). I’m trying to determine the ancestry of this version…
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Make possible to deactivate the default clicking over nouns, and have no interaction clicking or touching over them, in order to have a classic text adventure, just interacting entering words by keybo…
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I'm running three Purpur ervers with a Velocity proxy on Minecraft 1.20.1 and I have InteractiveChat installed on all backend servers with ProtocolLib, Vault, PlaceholderAPI and `Bungeecord: true` on …