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Hi,
it seems that compiling the newest version of SGDK fails.
Here is what the output says:
`C:\sgdk>C:\sgdk\bin\make -f C:\sgdk\makefile.gen
C:/sgdk/bin/mkdir.exe -p src/boot
C:/sgdk/bin/mkdir…
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```
$ docker run --rm -v "$PWD":/src sgdk
mkdir -p src/boot
mkdir -p out
cp /sgdk/src/boot/sega.s src/boot/sega.s
cp /sgdk/src/boot/rom_head.c src/boot/rom_head.c
/sgdk/bin/gcc -m68000 -Wall -We…
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MapLibre GL JS has render tests. They consist of a `style.json` file and an `expected.png` image. GL JS renders the style and compares the generated `actual.png` with `expected.png`. If the pixel diff…
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When I try to build my SFML project with tmxlite, I get the following error:
```
seth@desktop:~/Documents/CPPGame/src$ make build-and-run
g++ -c main.cpp
g++ main.o -o game -lsfml-graphics -lsf…
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I'm using `g++ (GCC) 11.1.0` and `sdl2 2.0.16-2`.
My host system is Arch Linux.
This is the code,
```cpp
#include
#include
int main() {
TCODConsole::initRoot(80,50,"libtcod_test program");…
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The TMS standard identifies defined tile matrix sets and it includes the World CRS 84 Quad TileMatrixSet in the Equirectangular Plate Carrée projection in the CRS84 CRS for the whole world. However,…
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### Describe the bug
When compiling on Ubuntu 20.04 with GCC 9.3.0 using LTO and speed optimization O2 or O3, the build fails with the following error:
```
...
CCACHE_SLOPPINESS=pch_defines,ti…
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I tried to build rockbot for PlayStation 2, but I encountered some errors. I tried to fixed them. My fixes are the following:
- in Rockbot.pro, instead of
`SJPCM.commands = $(PS2SDK)/bin/bin2s ../…
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Just a copy from 0.17 to be adapted as we go. We've done a lot of work already (99 closed issues in the milestone), so after some of the dangling PRs are finished, we could easily make another release…
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So what do i need to build War3Net?
It seems to fail (beside many other minor stuff failing to build) on building submodule CSharp.lua
2>C:\Users\Bia\Source\Repos\War3Net\submodules\CSharp.lua\…
Bia10 updated
3 years ago