-
-
As reported by user at http://forum.xda-developers.com/showpost.php?p=65752022&postcount=275
-
```
+ cd build/linux-riscv64-normal-server-release/hotspot/linux_riscv_compiler2/generated
+ bash -c '/usr/bin/g++ -DLINUX -D_GNU_SOURCE -DRISCV64 -DPRODUCT -I. -I/home/yansendao/git/riscv-port-jdk8…
-
C#-side trampolines can pollute stack traces. Consider adding [`DebuggerHiddenAttribute`](https://docs.microsoft.com/en-us/dotnet/api/system.diagnostics.debuggerhiddenattribute), [`DebuggerStepThrough…
-
gdb will think the cpu has stopped, but it was actually trampolining
-
Right now only a few operations (such as ``) are pushed through the trampoline, the remainder are executed on the stack which will mean the cofree data structures must be small enough to process recur…
-
The .trampolines section is supposed to get located in the first 64k of memory, but the normal linker scripts put the section AFTER the .progmem sections, so if there is more than (about) 64 of user-d…
-
## Steps to Reproduce
1. on Armbian (Debian 9.8) for Odroid XU4
2. Compile a C# project with mono
3. compiler crashes due to "Assertion at mini-trampolines.c:1077, condition `plt_entry' not m…
-
Currently we use the old way of specifying the number of trampolines a FullAOT setup gets.
This doesn't align with what we do on iOS plus it's annoying as we break when we need to add more trampoli…
-
As of the new update to RoR2 hitting a buffered enemy causes a huge lag spike with this error
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stac…