-
Hello. I found this on spreduino forums:
http://speeduino.com/forum/viewtopic.php?t=592
It explain how simple is interacting with automatic transmissions (just HIGH/LOW signals for solenoids).
An…
-
It is not easy to transfer certain properties between different instances of the same components or implement a vehicle customization system in a game. Being able to save and load presets for differen…
-
external TCU love receiving torque value from ECU
shall we start by taking a value from a table by load and rpm?
-
We would like to acquire data using the Multi-Dimensional Acquisition window in 3 channels, two of which are acquired simultaneously using the Multi Camera adapter (e.g. transmission and GFP), and the…
-
Turns out that even though they're not listed under the SimConnect variables, there are at least two WASM variables (`TRAILING_EDGE_FLAPS0_LEFT_ANGLE` and `TRAILING_EDGE_FLAPS0_RIGHT_ANGLE`) that can …
Pomax updated
12 months ago
-
PGN-0 | 11100000
PGN-512 | 01011111
PGN-57343 | 00010000
PGN-59904 | 11111111
PGN-59905 | 11111111
PGN-59965 | 11111111
PGN-60159 | 11111111
PGN-60160 | 11100000
PGN-60160 | 11111111
PGN-60…
-
The specification for `UsdPreviewSurface` states the following...
> * opacity - float - 1.0
When opacity is 1.0 then the gprim is fully opaque, if it is smaller than 1.0 then the prim is transluce…
-
```rs
pub struct LabelDict {
label_to_type: DashMap,
type_to_label: DashMap,
id: AtomicU16,
}
```
use `Vec` or some `lockfree Vec`, or arena instead of DashMap on `type_to_label`.
-
```
Currently, the dealer has to manually key in all the regular fields while
adding vehicle to inventory.
Proposed : By entering the VIN, we should be able to use the VIN Decoder to
pull in all th…
-
I work on conversions of older generation engines equipped with automatic transmission. I cannot always use the ignition control option - Idle Advance Settings.
I added 4 functions to the code (I hav…