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Great project! It expands a lot the vision of what kind of interactive experiences can be done on the web with Three.js.
Do you have thoughts about structuring with ECS pattern, using a lib like [E…
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Hi @DevBobcorn
I can setup and run the game, some shaders are causing errors and affecting other shaders, preventing them from compiling. Could you take a look at this for me? As shown in the attach…
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Garry Newman (@garrynewman) of Garry's Mod fame had some thoughts on this project over at https://garry.tv/2018/10/24/unity-fpssample/
He's a pretty sharp guy and he had this to say in the summary:…
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# Problem
Scene representation and the ECS runtime have different and conflicting data representation requirements.
## ECS data should be:
* Optimised for performance and engineering concerns
…
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Currently, when loading a glTF file, glTFast will load all Unity assets (Textures, Materials, Meshes...) as defined in glTF file into memory. However, the library user might only care about a particul…
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Simply enabling this extension results in low fps gnome shell animations. I've checked this by disabling all other extensions to rule out incompatibility. I'm pretty sure my laptop should be able to h…
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Hi I'm new to Eto and Veldrid , I want to develop interactive mobile apps using these two libraries the reason is to use one UI codebase with shader powered UI (game development approach ) , Is ther…
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So, the house right now in development as part of a PR is a bit dark. We need to figure out how to add lighting (baked and realtime) to the house so the various sections can be lit up with a nice look…
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The `DeferredNativeArray` is used very heavily throughout the Task system in ways that `UnsafeList` doesn't quite support.
- Different allocators for the collection and the underlying memory
- Not …
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**NOTE:** This task has changed purpose somewhat as of https://github.com/decline-cookies/anvil-unity-dots/issues/224#issuecomment-1644899738
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Currently, task drivers key their data streams o…