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See https://github.com/ParadoxGameConverters/CK3toEU4/issues/283 for premise.
Load order:
- `[converter]/data_files/configurables/tag_mappings.txt` (FRA uses FRA)
- `[converter]/data_files/config…
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Any country that is of any of these Vic3 cultures (han, hakka, min, yue, manchu, miao, zhuang, yi, yue) _and_ of rank lower than Empire, should get tag-reassigned according to the state their capital …
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See how Vic3 saves store the carpet-occupation process and if it can be exploited to map EU4 occupations
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Names and map colours of tags in Vic3 may be dynamically changed in game. See how to make use of this function
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Initial support for EU4Vic2 library would use the following structure for each generated polity in `common/flag_definitions/00_flag_definitions.txt`
```
[Vic3 tag] = {
flag_definition = {
coa…
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(Messages copied over from Discord, written by me, @IhateTrains and @Zemurin)
IhateTrains — Oggi alle 14:18
I was thinking, what if we allowed mods to provide their own configurables?
In case of …
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The difference between short and long country names is obvious: _China_ vs. _The People's Republic of China_; _Germany_ vs. _Federal Republic of Germany_.
We may generate long country names for all…
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Vic3 has decrees to which EU4 state edicts could be mapped.
- Advancement Effort => decree_promote_social_mobility
- Centralization Effort => decree_promote_national_values
- Defensive Edict => dec…
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This is https://github.com/adimetrius/Herschel/commit/dd03698cc9d709cd23479bc737f15c4c77bd2e11.
When attempting to compile following code:
```
MODULE A;
PROCEDURE Stub;
BEGIN
END Stub;
…
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Hoi4 naval bases can be 1-10, so divide the Vic3 level by an appropriate amount.