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From my understanding MSU-1 support should be working but I can't find any documentation on what the XML format should be to load it. When I get what I think is the correct format (based on research)…
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I've been trying to use some this romhack alongside some MSU-1 files, but I just can't seem to get it to work.
After applying the patch and dropping it into the folder with my music files, it doesn't…
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Currently the SNIClient houses a lot of specific memory addresses and handling logic for ALttP, SM, and SMZ3. DKC3 support was recently added, with its game-specific stuff living in a `Client.py` file…
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**Describe the bug**
As the title says, there is an annoying issue when exporting MIDI files from Terranigma SPCs as well as some other N-SPC games (I haven't tried many) like Super Metroid, Kirby's …
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It's an enhancement feature that's nice to have for casual playing and such. We already have it for other cores like NES/SMS/PCE, so why not.
Standalone bsnes v115 can already do it natively, so it…
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its really nice, as i learned on the alttp queue bot project, to have the code structured mainly in a lib that i can write binaries off of. for example it'd be nice to be able to write a CLI tool to m…
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### What happened?
PoryGone and myself have both noticed that our worlds sometimes fail to `create_playthrough`. My game's case is pretty extreme (about 50% failure rate). The same seed can fail on…
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**Updated HACKS for Super NES**
Pre-Patched roms, courtesy of CDRomance.com:
https://we.tl/t-MsAKKADevA (link available for 7 days)
**Details:**
Final Fight Guy FastROM (Hack)
Version: v1.…
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This is mostly apparent when using one game with a lot of progression items, and a 2nd game with a lot of progression gates setting accessibility: minimal on the 2nd game. This was reproduce with the …
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Not sure if this is the right place to ask, but I’ve always wanted an optional patch that lets you hold more rupees in the base game, like you can in AST and (I think) some hacks. My reason for this i…