-
Currently, dealing with TSettings in Common.h is very tedious (for example when wanting to output all settings for flush them, as requested in #158 ). In addition, Settings access is currently not thr…
-
**Describe the solution you'd like**
1. Upon the launcher connecting to the Server and it receiving the modlist of the server (during sync) the launcher shall give the game client a signal and then w…
-
Related to https://github.com/BeamMP/BeamMP-Server/issues/206
Does not build on MacOS.
-
**Describe the solution you'd like**
1. Upon the launcher connecting to the Server and it receiving the modlist of the server (during sync) the launcher shall give the game client a signal and then w…
-
**Have you read our FAQ/Wiki/#before-you-ask ?**
Yes
**Describe the bug**
Multiplayer not appearing on 0.32.1
**To Reproduce**
Steps to reproduce the behavior:
1. Add the BeamMP mod.
2. Lau…
-
**Fill out general information**
OS: Linux
BeamMP-Server Version: 3.1.1
**Describe the bug**
Running the `settings help` command, as suggested within the `help` command, returns nothing
**To …
-
**Fill out general information**
OS (windows, linux, ...):
BeamMP-Server Version: v3.4.0 (BeamMP-Server.debian.11.x86_64)
**Describe the bug**
When calling an event with `MP.TriggerLocalEvent` o…
-
**Fill out general information**
OS (windows, linux, ...): raspberry pi os running on a raspberry pi debian 11 arm64
BeamMP-Server Version: v3.2.2
**Describe the bug**
A clear and concise descri…
-
**Is your feature request related to a problem? Please describe.**
Servers hosted on Linux appear to have an arbitrary load order of client mods (i.e., not alphabetical)
Just look at a few mod listin…
-
It would be nice to see a setting within the server configuration which disallows guest users from joining.
The setting name would be like `authentication_required = true | false`
Ideally, this…
1eob updated
4 months ago