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As the title says i am wondering if this project is dead. we're at bevy 0.8 now and the docs still say it only supports bevy 0.6.
i like the idea of this project since it allows you to use a suite of…
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Good news! Since #13248 (and #15894, #15911 and #15914) CI is now checking screenshots taken during example runs on macOS and Linux for changes.
The list of examples that are executed can be found th…
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(reopened from bevyengine/bevy#8033)
Here's a list of migration errors with no corresponding items in the migration guide:
- The stageless migration really doesn't explain the basics of how to m…
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```toml
[dependencies]
bevy = { version = "0.12.1", features = ["wayland"] }
bevy_ecs_tilemap = { git = "https://github.com/StarArawn/bevy_ecs_tilemap", branch = "main" }
```
Hello! Enjoying usin…
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The current (classic) editor for yarn files (https://github.com/blurymind/YarnClassic) uses bondagejs (https://github.com/hylyh/bondage.js) which is an alternative to yarn spinner.
It is unfortunatel…
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This style follows the convention of `app.add_plugins((player::plugin, movement::plugin));`
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First, thanks for this library! I've enjoyed reading your RLTK tutorial, and while I've built other games, it has inspired me to dip a toe into roguelike development.
I'm trying to use Bracket with…
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Learning examples
- https://github.com/MeoMix/symbiants
- https://github.com/PraxTube/magus-parvus
- https://github.com/lumixing/astatine
- https://github.com/carrot-spillage/kingdom-sim (ISO)
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For my little game project built with Bevy, it'll be nice to have Send traits implemented on structs or classes that will just be fine with them, since it's a requirement for Bundles and Components in…
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So my game's structure might be something like this:
```
assets
mods
[mod_name]
data
events
localization
scripts
[mod_n…