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EDIT: The goal here is to have dynamic word bubbles near a character on the lower right side of an OBS scene to broadcast messages to the viewer. The tail will always be to the right and point to a s…
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**Author: tavariz91**
As said on the forum:
Easy to reproduce:
Go into a bubble. The texts says "press fire to start the challenge".
So, make it: press [your level and then try to validate by pressi…
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```
What steps will reproduce the problem?
1. Create the map with enableDoubleClickZoom().
2. Create a LabeledMarker with a text label.
3. Add a dblclick event handler to the marker that zooms to a pr…
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```
Using a SpaceNavigator to fly-down to and navigate around at street-level works
well.
And the auto-switching from 'normal view' to 'streetview/building' mode works
okay.
However the height that…
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Similar to https://github.com/dotnet/runtime/issues/108454, but for attributes at the type level:
```csharp
using System.Diagnostics.CodeAnalysis;
var c = typeof(C).GetCustomAttributes(false);
…
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```
What steps will reproduce the problem?
1. Create the map with enableDoubleClickZoom().
2. Create a LabeledMarker with a text label.
3. Add a dblclick event handler to the marker that zooms to a pr…
-
**Author: tavariz91**
As said on the forum:
Easy to reproduce:
Go into a bubble. The texts says "press fire to start the challenge".
So, make it: press [your level and then try to validate by pressi…
-
```
Using a SpaceNavigator to fly-down to and navigate around at street-level works
well.
And the auto-switching from 'normal view' to 'streetview/building' mode works
okay.
However the height that…
-
```
Using a SpaceNavigator to fly-down to and navigate around at street-level works
well.
And the auto-switching from 'normal view' to 'streetview/building' mode works
okay.
However the height that…
-
```
Using a SpaceNavigator to fly-down to and navigate around at street-level works
well.
And the auto-switching from 'normal view' to 'streetview/building' mode works
okay.
However the height that…