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I deployed one chat server and opened one chat client in different countries. I used this single client to profile download and upload performance. The download speed could reach about 15Mbps, which i…
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In `ChatClient` after running `react-native run-ios` I get the following error:
```
Error: Command failed: /usr/libexec/PlistBuddy -c Print:CFBundleIdentifier build/Build/Products/Debug-iphonesimulat…
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```
The ScopeApplicationAdapter, ChatServer, WhiteboardService (and potentially
some more) are iterating through all available connections to send for example
whiteboard events. There is just one ex…
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> In file included from **WebUIPlugin.cpp:12:0:**
> **./gui/RsWebUIConfig.h:7:30:** fatal error: ui_RsWebUIConfig.h: No such file or directory
> compilation terminated.
> Makefile.socialnet:209: reci…
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pip freeze
```
Warning: cannot find svn location for distribute==0.6.24dev-r0
Automat==0.3.0 …
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/bin/sh ./../mkinstalldirs /usr/local/include
/usr/bin/install -c -m 644 ltdl.h /usr/local/include/ltdl.h
make[1]: 离开目录“/root/teamtalk/libmcrypt-2.5.8/libltdl”
[root@10 libltdl]# cd /.
[root@10 /…
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I am handling reconnect function of my game.
I tried to turn off the internet on the client, and the server side does not trigger OnDisconnected() .
Is there any way to fix that issue?
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FYI: If you do `npm init` in your project root directory, that will interactivelly guide you through a bunch of choices (stick with the defaults for now) and create a basic `package.json` file. When y…
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Hi,
i am not sure if someone will read this because this is the main repository but its forked from wiznet? However i can only post issues here and i hope someone will read it:
I cannot compile the w…
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Hi ! Don't judge harshly, I am self-taught and I unfortunately have unstructured knowledge.
Let's say I have Rpc chat, I would like to make a client for it using go app.
I tried different ways…