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![20161007142149_1](https://cloud.githubusercontent.com/assets/18079316/19180643/0bbc1f3c-8c9a-11e6-9ee3-8085918384d2.jpg)
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building:part is a tag used to annotate the 3D structure of buildings.
It would be great to render it in 2D as well, to highlight distinguishing 3D features of buildings.
E.g. I mapped this buildin…
wolfv updated
6 years ago
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Hi guys, mostly just logging stuff that was mentioned last Monday, for reference.
Currently working on the story, which should be done by next week, or possibly the following week if the Python Cou…
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Idea 1: Ship docking fees- a small fee (500-1000 credits) charged to the player for landing, on a per-ship count basis
Idea 2: Taxes: Every in-game month or so, a % of the player's money goes to taxe…
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How to reproduce the bug:
1. Install this mod https://github.com/slemonide/roomgen
2. Create new world and wait
3. Memory will leak
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Not linked to the latest PR (merged or unmerged), here is what I've found:
Both when playing the 'Scream in The Dark...' map:
- A worker gets stuck in idle mode when digging top-left of the map. It i…
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This one is a big issue concerning FOW, or more about what a player shall not see until it reaches it. ;)
I won't speak of the visuals here, since we'd need first to add support for fog at all, and l…
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After speaking with Andy to clarify this issue, there are two different issues:
Some symbols are in the proper 2525D XML, but reference symbols that come from other locations inside of 2525C (these h…
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See comments in #162
An easy fix would be to check if the tile has a room/trap before trying to claim it. But it would avoid kobolds to go there if it is a trap.
So, kobolds should not consider claim…
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