-
**Description**
I’m using neovim as external editor.
I’d like to use internal editor of Defold when it’s time to debug.
In the « Assets » tab, i’ve tried to right click on a script file, and « …
-
### Actual behaviour
I get an error when I call:
spine.play_anim("/go#finger", "finger_tap", go.PLAYBACK_NONE)
Error:
INFO:DLIB: Log server started on port 56165
…
-
Left click and right click do the same thing, right click would be much more convenient to set tiles to 0
-
If I have a external code editor set in settings, when I try to open a script inside Builtin or inside a Extension the editor opens a blank document.
Steps to reproduce the behavior:
1. Go to Sett…
-
Hi, I think defold is mobile first game engine. But I want to support my game in multiple platform. It's kind of annoying to see the windows start on top right corner of the screen. I mean you know th…
-
**Describe the bug (REQUIRED)**
When using Project -> Build, the game crashes.
The project has a custom shader and render script. Was experimenting with post-processing effects from ShaderToy. I…
-
### Summary of Problem
**Description:**
The Homebrew-installed compiler is not starting on MacOS. It has been a while (January 2024) since I last tried using the compiler (v1.33, I think) but i…
-
Both editor and bob fail to catch this issue.
Editor built content produces a hard crash, bob built content produces an error related to resources: "Unknown resource type: script"
Repro:
https://…
JCash updated
4 months ago
-
### Expected behaviour
The script should be renamed
### Actual behaviour
A dialog box warns: `java.lang.AssertionError: Assert failed: (rename? resources)` and the file name is unchanged
###…
-
No response is received when sending match data using the socket.match_data_send() method.
- When _socket.match_data_send()_ is called from a coroutine, the data is successfully sent to the server …