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I tried using :-
`ActivityAssets.LargeImage = "rpcimg`
where 'rpcimg' is the name of image I uploaded on Discord Developer Portal.
It worked with https://github.com/qwertyquerty/pypresence .…
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**Description**
Offer a `language` key in the `Interaction` or `ApplicationCommandInteractionData` objects. This could be client language (please!!!) or the `preferred_locale` attribute on a guild.…
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## System Info
- Godot Version: 3.3.4
- Operating System: Windows 10 x64
- Compilation Method: setup.bat and Release build
## Describe the bug
After calling core.get_activity_manager() the Go…
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When using the Discord GameSDK with the UnityEditor, the presence is not cleared up the moment the UnityEditor is exiting the play mode. Also when re-starting the Playmode, the Discord presence is sti…
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Would it be possible to show the played movie or tv-show directly in the status message?
Instead of "_Playing Plex_" it would be "_is watching 'The Office_'".
This way, people who are to lazy to cli…
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From what I've read and attempted, there doesn't seem to be a way to make the SDK use pre-existing voice channels, it seemingly has to generate it's own lobby. A way to specify that the SDK should con…
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Hi I was wondering are you looking to create a future roadmap for the module and finally get the module talk with Desktop app and connect to specified Voice channels instead of using GameSDK from Disc…
kajov updated
3 years ago
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https://github.com/iosoftworks/com.discord.gamesdk
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In my app, I want to use the Game SDK to provide various features to my users (my primary intent as of now is to use to it to launch the client with an invite to my server upon user action rather than…