-
if i press any of this buttons , program immediately closes, tried to give admin permission ,and other compatibility settings -nothing helps
also tried on other 3 pc's (windows 7, win 10, another win…
-
I tried this code:
```rust
#![no_std]
#![no_main]
fn identity(x: f64) {
// turn off constant folding
x
}
#[no_mangle]
pub extern "C" fn foo() {
1.0 % identity(2.0)
}
…
-
### Submission Rules
- [X] I have read the README.md and understand the submission rules
### No Unity or Java Games
- [X] This game is NOT made in Unity and does not contain a libunity.so
- [X] Thi…
-
I installed godot 3.5.1 . Downloaded and installed fmod.zip and gdnative . I am not sure what files should be where so I used the structure found in fmod-gdnative/docs. Started godot and created a n…
-
We should extend the testing of `OpFMod` and `OpFRem` to test with negative numbers. Currently, only positive values are tested.
For `OpFMod`, this will require correcting the reference computatio…
-
Within Unity the Resonance Audio Source provides occlusion from 1 to 10, values above 1 being quite drastic, and takes into account several obstacles accordingly - so that two walls provide more occlu…
-
"fmod: command not found"
How do I install fmod?
This script seems to be very cool, I would like to try it out.
-
If FMOD support has been compiled into a client, then it must also be compiled into a dedicated server (such as under Linux). T3D's FMOD code adds three additional Datablocks:
- SFXFMODEvent
- SFXFMO…
-
Is possible do a direct update of the wraper to make it compatible with the new 2.0 fmods api?
I tried to use it with the new dlls (without recompiling it) but supersonicsound throws an invalid par…
-
### Library name
Steam Audio
### Library description
Advanced spatial audio simulating solution developed by Valve Corporation for games and VR applications.
### Source repository URL
h…