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Game production usually works on windows first then port to linux eventually at the end of the development. Having windows support would help the adoption rate.
What does it takes to run a windows …
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Since we're now able to run the server right from the main menu, I think it would be a good idea to add an ingame menu for general server settings, just to make this a user friendly process. Maybe add…
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### Describe the bug
I crash if I try to join a minecraft server
[latest.log](https://github.com/MeteorDevelopment/meteor-client/files/11908115/latest.log)
### Steps to reproduce
```bash
You wai…
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BASE_URL: http://www.qeevee.org:9010
Get portals: BASE_URL/json/allportals -> JSON like this:
[
{
"id": 1,
"name": "Geoquest Webservice"
},
{
"id": 21,
"n…
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# Introduction
Since @codemilli is going to do all the client and design stuff, I need to handle the backend stuff. Like data engineering, actually implementing and architecting the server for multi-…
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Hi there! I'm having issues getting the L4-notify 1.0.1 MOD to work.
I've installed the L4-notify MOD in my ESX Legacy server resources folder, added ensure l4-notify to the servers CFG file under…
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@Learath2 summarizing our discussion from some time ago:
> we ended up saying the only usecase we have for it can just be implemented as a standard http endpoint + a tcp socket for streaming updates
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```
Submitted by Michael Nygren (nypon):
I started a Quadra Dedicaded server against my own game server.
I have already pointed out my Public game server address, and got it to
work. The highscores …
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![error2](https://github.com/Jbleezy/BO2-Reimagined/assets/19713025/7492ac33-0811-449f-89bc-a9df7194d0af)
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We need to define an application protocol for all network communications for our application.