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```
struct HSConstantOut
{
float EdgeTess[3] : SV_TessFactor;
float InsideTess : SV_InsideTessFactor;
};
struct HSOut
{
float4 pos : SV_Position;
float2 uv : TEXCOORD0;
};
struct Ve…
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Using the following shaders:
**01.frag**:
```
#version 450
layout(depth_less) out float gl_FragDepth;
void foo();
void main()
{
gl_FragDepth = gl_FragCoord.z;
foo();
}
```
…
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I'm trying to run some really basic shaders using half/min16Float/mediump float/... through glslangValidator, spirv-opt, spriv-cross. The shaders, script, and results are over here:
https://github…
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(i run compilation shader with a .bat file, using "glslangValidator" program)
From nVidia VkRay SDK,
[rt_11_box.rchit.txt](https://github.com/KhronosGroup/glslang/files/3206946/rt_11_box.rchit.txt…
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Current reflection API is great and is already quite useful. having the ability to query for attribute information such as location, in/out, and type could greatly aid in the porting process from Open…
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When applied to this shader:
https://github.com/mc-imperial/shader-compiler-bugs/blob/master/angle/front-end/invalid-subscript/shader.frag
ANGLE in Google Chrome Version 57.0.2987.110 (64-bit) g…
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Hi!
On wgpu 0.13 (naga 0.9), I receive the following panic message:
```
panicked at 'wgpu error: Validation Error
Caused by:
In Device::create_render_pipeline
Internal error in VER…
ghost updated
9 months ago
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Hello, I'm the maintainer of the official glslang package in Arch Linux. We're currently trying to migrate to glslang 11.12.0. However, whenever I use the compatibility shims I get:
```
CMake Warnin…
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This is an outline of work that would constitute adding in "web" support for MaterialX.
Any work done will have it's work status listed.
Main work has been performed in the Autodesk fork and is n…
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I was trying to generate SPIRV (Vulkan 1.3, Spv 1.6) by using the c++ api, but got the following errors:
```log
1st operand of Capability: operand RayTraversalPrimitiveCullingKHR(4478) requires on…