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Hello,
I'm using UWP with a Viewport3DX and a PointGeometryModel3D to display some colored vertex using the Colors and Positions properties.
Everything works fine, but now I have to display vert…
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When I set `EnabledSwapChainRendering="True"` in my `Viewport3DX` zooming with the mouse wheel doesn't work anymore. Oddly enough, when I hold down a mouse button and use the mouse wheel, zooming does…
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I Tried but I cannot get this to work with the new Blender 2.81a. And I did go back and download Blender 2.79 and it work for it, but I do not know Blender 2.9. It is so so very different from Blende…
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Hello,
I've got a question around the correct use of BatchedMeshGeometryConfig.
I'm using the following code to show some models:
```cs
```
The `Geometry…
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I downloaded your latest and older builds of the helix-toolkit source and tried to start the examples through the example browser. The solution does not work though. Since it is essential to learn how…
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I have used MeshBuilder.AddTriangle() with texture material
https://github.com/helix-toolkit/helix-toolkit/blob/8c9d56d157ceee30a802aa81bbdddc53bd819de6/Source/HelixToolkit.Geometry/Geometry/MeshBui…
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When I ran the sample (using winsdk build) using a remote desktop connection (client Win8.1, server Win8.1), the cube is not shown. Also the magnifier is lagging from the cursor very much.
![image](…
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Good morning, everyone.
In my program, I'm trying to use Helix.SharpDX and I need to execute the following lines of code:
MeshBuilder mesh = new MeshBuilder(true, false);
mesh.AddPolygon(Mth.Poin…
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To reduce the need for many dynamic lights, I've been exploring with static lighting via lightmaps for my HelixToolkit.SharpX-based project. In the current case, I already have existing lightmap textu…
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I'm creating a DXF viewer. And I want to fit the Zoom on the object, but using ZoomExtends method, the result is not good.
What is the best approach?
`this.viewPort2D.ZoomExtents();`:
![image](…