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#### Bug description
To trigger, load game several times (2 or 3). Reproduced on master, subviews, IWD1 and BG2.
related to #1163 ?
```gdb
[OpenAL]: Music in INITIAL State. AutoStarting
Thr…
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#### Bug description
At ar3601 [1319.593], Verbeeg fail to find path to attack you.
console :
FindPath/DEBUG]: Pathing failed for Verbeeg
[ResourceManager/ERROR]: Couldn't find 'mgve.2da'.
[…
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Now that all cg is as fine as before or better, I've moved to testing the main gui, except for dialogs.
- [x] bg1
- [x] bg2
- [x] pst
- [x] iwd1
- [x] iwd2
- [x] gamedemo
TODO:
- [x] dialo…
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#### Bug description
To reproduce : start game and exit
related/dupe of #1163 ?
```gdb
[Thread 0x7fffe107b640 (LWP 18364) exited]
[Thread 0x7fffe187c640 (LWP 18363) exited]
[Thread 0x7fffe207…
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**Description**
Testing actor overlays and noticed that Entropy Shield's overlay is not drawn. Ctrl.+M shows the effect is active, just the graphics are missing, like with #624
**GemRB version**
…
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#### Bug description
If you summon giant insect, you can sleep multiple time 8 hours and they don't disappear.
GemRB version: master
#### Steps to reproduce
1. summon giant insect
2. sleep
…
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#### Bug description
With HOW you should have the possibility to buy or select multiple time the same item by double clicking, but it doesn't work. (In BG2 it worked).
Tested on original (same fil…
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#### Bug description
When pressing 'l', game is crashing (in IWD1 at least) :
[Unknown]: Decompressing default.tot
```
[Thread 0x7fffbd933640 (LWP 1937) exited]
gemrb: /var/tmp/portage/games…
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In IWD1 (not bg2) when adding or removing a spell there is an effect which should vanish after the add/remove but stay displayed. You can see it on center of the spell icon in screenshot.
GemRB ver…
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#### Bug description
When trying to reload game after save (here IWD1), game segfault
Thread 1 "gemrb" received signal SIGSEGV, Segmentation fault.
0x00007ffff79f751c in free () from /lib64/libc.…