Open problems for a Xiangqi implementation:
- [x] Hopper/Cannon move generation
- [x] Lame leapers (elephant, horse)
- [x] consider time-asymmetrical movement of horse in attackers calculation
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Tried Flipello from variants.ini
In the endgame, it shows to look ahead much over 200 ply, no evaluation, and seems it can never find the end of the game. I guess, the passOnStalemate=true together w…