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blink has got a biquad disconnection issue. Do we?
https://chromium.googlesource.com/chromium/blink/+/510aa7c7abeb80c341158b38a272bbe45bd1da4b
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Unfortunately I don't have a minimum repro for this, but hopefully this analysis will ring a bell:
In AudioNodeInput::pull, when multiple connections, a naked pointer to the internal summing bus is…
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Hey! I've got a usecase, and it should probably be resolved on LabSound's side (or libnyquist, who knows). You see, as far as WAA is concerned, it is possible to pass encoded data into it and get it w…
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Hello.
Walking through the codes, I've just found that `lab::AnalyserNode` class lacks an ability to set `fftSize` value, it has only getter. Also `lab::RealtimeAnalyser` lacks the same thing.
H…
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Canonical way of mutating time-varying data on a node is through an AudioParam. Fix cases where the API mucks this up a little bit (cf. PannerNode and several member classes).
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https://chromium.googlesource.com/chromium/blink/+/41ec0c9d0880010388c417e7f521f2e9cd17f3be
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https://chromium.googlesource.com/chromium/blink/+/b288eed7b7d822c7a30eee8ee9e03274ed1183cb
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Several lingering disconnect methods on AudioContext need to be tested
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Internally, LabSound's graph engine can handle mixing up to 6 channels (5.1 audio). Presently, no methods are available to configure the AudioDestinationNode's output to anything other than 2-channel …
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There's no need to justify for this feature. Also I think in 2k18 the technology has already come to a point where MP3 is available for ordinary mortals. Whatever people say against it.
So there is…