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By now, Xournal++ doesn't have an official build for Windows on ARM, which means that we should build it ourselves. Actually, the building process is not just simply replacing "x86_64" with "clang-aar…
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### What happened?
I have exported/extracted weaponcomponents.meta via OpenIV and via CodeX.
I have also extracted pbrweaponsurfaces.ymt via the same methods.
If you in any way try to alter (or…
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### Description
#### Bug description:
1. load `wx.dll` with `LoadLibraryA`:
![image](https://github.com/user-attachments/assets/da20e8c0-6102-407b-96b9-6b9e2c28df23)
2. unload dll with…
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On openSUSE we [create a vendored tarball of rust dependencies before building](https://en.opensuse.org/openSUSE:Packaging_Rust_Software) because the virtual machine which builds the package is intent…
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**Important notices**
Before you add a new report, we ask you kindly to acknowledge the following:
- [x] I have read the contributing guide lines at https://github.com/opnsense/plugins/blob/master…
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OpenKH requires LuaBackend files for mods to work.
Kingdom Hearts 2 Final Mix quits unexpectedly due to the dll and tombl files.
The rest of the games in the compilation work correctly, except on KH…
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Today I've updated from Lua v5.3.5 to v5.4.2 which is in the repos.
Unfortunately it seems, that update crashes the Xserver, or more specifically AwesomeWM.
This is the X crash message:
```
aw…
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I cannot get any completions from built-in modules (e.g. `os`, `io`, etc.). Completion works for tables I define, and most of the rest of the LS functionality works fine, so I don't think I have a con…
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The bug demo is as follows:
Cargo.toml:
```yaml
[dependencies]
mlua = { version = "0.9.8", features = ["lua54", "vendored", "async", "send"] }
tokio = { version = "1.38.0", features = ["full"…
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I tried getting my lua scripts, that work on windows, to run on steam deck. This is what I did, maybe I'm missing a step or did use wrong paths:
* Download LuaBackend hook and copied DBGHELP.dll, l…