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Would it be possible to import 1bit images similar to how Viewer imports png for heightmaps? This would tremendously improve workflow (well.. at least mine). Obviously, any more complex solution would…
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Eventually the exporter clips my model once I reach a higher resolution.
Any direction on how to fix this would be appreciated.
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When installing more apps using scoop, upgrading all applications using ```scoop update *``` would frequently fail, mainly because a maintainer didn't keep up with the newest version.
```
Updating…
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Voxels are stored in the VoxelObject's meta data, and it's stored in a rather primitive manner. So I'll definitely have to look into ways of optimizing storage.
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Hello,
I've started using MagicaVoxel today actually, and i think it's great.
I have started a project, saved it then i turned off my computer. 3/4 hours later, i turned on my computer and reloaded …
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Windows Defender detected a Trojan when I attempted to download "debug-ptach.zip" Identified as "Trojan:Script/Oneeva.A!ml"
https://github.com/ephtracy/ephtracy.github.io/releases/tag/0.99.6
![i…
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Follow the work in: https://github.com/juntosdesdecasa/mcthings/issues/98#issuecomment-643733785
Any mesh could be converted to voxels with remesh: https://cgcookie.com/course/creating-detailed-vox…
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Thank you for creating this awesome tool!
Is there an option to merge all scenes/layers into a single scene/layer? If not, any hint/recommendation would help to accomplish this programmatically.
niklr updated
2 years ago
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It would be great to be able to type in a camera distance so we can create consistent renders across multiple different scenes to allow for stitching together in other applications.
Specifically I…
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Hi! I'm trying to use PicaVoxel in a Unity URP project.
All the PicaVoxel materials looks magenta.
How can I fix this problem?
Thanks in advance.
![Captura de pantalla 2022-12-31 122234](ht…