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I've been working for a while in this kind of AZ projects. I started even this project some months ago: https://github.com/Zeta36/chess-alpha-zero
And I have a doubt I'd like to ask you. It's about…
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Komodo has offered this since version 10.4.
Kai Lassos did some testing with this option, and it looks like SF might benefit from it [even more than Komodo](http://www.talkchess.com/forum/viewtopic…
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AI system for letting computer to play VS player currently does not work very well. There are something need to improve:
- When select computer mode in Game setup dialog, the program logs out that …
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`2,3,2,3,5,4,2,4,5`, get a win. Are you learning AI now?where should I start?
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Occurs after selecting a package name.
Backtrace:
```elisp
Debugger entered--Lisp error: (wrong-type-argument listp (1602/elm-feather . ["1.0.0" "1.0.1" "1.0.2" "2.0.0" "2.0.1" "2.1.0" "2.2.0"…
jsoo1 updated
6 years ago
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## play.cpp
- [x] Recover one game step
- [x] Control the game in a contest mode. ( We can assign the dice directly. the opponent choose a movement directly. )
## ewnAI.cpp
- [x] Create a table…
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## The order of the game:
(1) roll the dice
-> (2) **_player chooses and return a movement(chess, direction)**_
-> (3) update the board(have a move), chsNum, playerA/playerB, is game end? who win?
->…
tyhsu updated
8 years ago
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i found that Minimax with alpha beta pruning is best way to implement chess AI, but i just wonder if i could using some other open source that could do this ?
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Here's where you find the chase game history:
1. go here: http://superdupergames.org/main.html?page=listoldgames
2. choose "Chase" from the "Select Games to view" list.
3. click "View Archives"
…
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This issues was brought to my attention by Boltbait on his Chess project
http://scratch.mit.edu/projects/2737104/
where you can see that the "Ply" variable is in front of the title screen, despite a…