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The old version of the engine supported billboardMode. But it's broken in recent versions, as shown in . http://andyhall.github.io/noa-lt/ demo app.
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I've been messing around with the library off and on for the last few days and was curious, I've been wanting to attempt to build out some multiplayer functionality to the engine using sockets.io but …
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I was looking at the [babylon js physics plugins](https://doc.babylonjs.com/how_to/using_the_physics_engine) and I was wondering if you had any intention of allowing for swapping between physics engin…
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Last login: Sun Mar 13 06:18:35 UTC 2016 on pts/2 Linux kali 3.4.67-cyanogenmod-g9220ae3 #2 SMP PREEMPT Tue Dec 22 17:41:01 PST 2015 armv7l
The programs included with the Kali GNU/Linux sys…
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The [following examples](http://boa.cs.iastate.edu/examples/) are achievable through the [Boa language](http://boa.cs.iastate.edu/index.php) for "Mining Ultra-Large-Scale Software Repositories" of the…
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Hey there!
I am trying to add my own custom meshes but I can't seem to be able to enable the `checkCollisions` from Babylon, is there a special way to do it with the engine?
Basically something …
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Hello there!
Would it be possible to preload the textures at startup?
I am asking because I have noticed that if a new block texture is used, then the engine will try to fetch it, meaning that it …
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Hello!
I am trying to find a way to reset the world. Basically, I would like to be able to change the configuration of the world whenever I want.
I tried emitting 'worldDataNeeded' but it seems …
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Hey!
What are the opportunities to
a, store addition block data and retrieve by block id
b, get the name of block material ?
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Hey Andy!
First of all: great job!
I have just found this project and I find it very interesting, especially because I am working on something like this as well.
I have been using `voxel-engine` …