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Currently, gravity is only implemented in some of the physics.
Add source term for compressible NS and RANS.
Particle test cases might need to be updated afterwards.
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[input file to reproduce the issue](https://github.com/user-attachments/files/17098984/i.txt)
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The traceback is:
```
#0 __pthread_kill_implementation (threadid=, signo=signo@entry=6, no_tid=n…
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How particles are repelled by the ground gets implicitly defined by the data.lanes 'renderer' property. Every body-broker must listen on renderer changes of its lane and update the physics.body.lane.\…
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GATE/Geant4 enters an infinite loop when using the emstandard_opt4 physics list for voxelized phantoms. An infinite number of steps with step length 0 and dE 0 is produced (see tracking output below).…
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We currently specify a default particle in keyword arguments for most of our functions in the physics subpackage (including in a bunch of code that I originally wrote). An sample:
```Python
from pl…
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This makes physics blocks, carried blocks, particles and so on appear darker at night in comparison to world blocks.
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begla updated
2 months ago
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In WarpX, the user can define runtime attribute on the particles, that are then tracked during the simulation. (See `addRealAttributes` in the WarpX documentation ; a typical example is tracking the x…
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```
Research into the particle system in the Physics API. This will be used to
shoot water from the character.
```
Original issue reported on code.google.com by `rebecca....@gmail.com` on 3 Mar 2011…
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### For?
S&Box
### What can't you do?
The curve editor is missing input fields for the X range, even though it's something that curves can handle. It'd be nice to be able to change it.
### How wou…
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about 30 to 45 Fps on all rainsticks except "Big grains" on my Asus tablet.
Have to investigate where are the bottlenecks :
* unnecessary drawings (bugs from KIT) ?
* physics ?
* background sha…