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### Branch
main branch (1.x version, such as `v1.0.0`, or `dev-1.x` branch)
### Prerequisite
- [X] I have searched [Issues](https://github.com/open-mmlab/mmaction2/issues) and [Discussions](https:/…
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Hi Vikcch,
Not sure if this is a good place to leave this message.
I came across your Live Squeezer and Riropo, I found them very easy to use to record my live hands. Thank you for making them a…
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Poker Night at the Inventory and Poker Night 2 seem to be running splendidly. I've encountered exactly 0 issues.
System Info: https://gist.github.com/nightsky30/9a7078abf4346ad7225819a971e5c7f9
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**Ko su članovi tima, grupa sa vežbi? Ime, prezime, broj indeksa...**
Autor: Stefan Radanović, RA70/2013
Grupa: 4
Asistent: Ivan Perić
**Problem koji se rešava (detaljniji opis)**
Predlaganje s…
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https://github.com/Ivan255Mhz/Poker/blob/38878f0fe434c32994fa148b89c22f63c1ae893d/Poker/Game.cpp#L181
Здесь и ниже не ссылки ли нужно использовать?
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We are facing some challenges while using Estimate option for poker planning. Could you please help with below queries?
Is it possible to archive the session for future reference once the poker …
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1. Remove hard-coded trivial actions, validate that network learns them.
2. Experiment with co-learned H. If you see problematic circling again, do:
3. Separate H-training
4. Implement CFR (I sent …
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* Update to handle player gameplay input
* Update rendering state based on gamplay state
nkane updated
5 years ago
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Call out the digits that contribute to the hand, to make it clearer what the best hand found was.