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* randomize vol
* if note is played -> leave out or add
* randomize density
* make it adjustable no -> 100% (?) random
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```
Provide a way to randomize test execution, so implicit and unwanted
dependencies between tests are easier to find.
```
Original issue reported on code.google.com by `julian.h...@gmail.com` on 24 …
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Randomize character names each time the bot is created, not linking it to account name
##
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Want to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/9060236-ra…
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```
Provide a way to randomize test execution, so implicit and unwanted
dependencies between tests are easier to find.
```
Original issue reported on code.google.com by `julian.h...@gmail.com` on 24 …
-
```
Provide a way to randomize test execution, so implicit and unwanted
dependencies between tests are easier to find.
```
Original issue reported on code.google.com by `julian.h...@gmail.com` on 24 …
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Thanks for an amazing extension! Inspired by your recent feature to use random effects from a list I have this idea for a new feature:
## The Motivation
Fire is awesome! But the same fire every ti…
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Try to make it functional
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Hi,
I am wondering if there are ways to create camera trajectories randomly so one can generate large amount of data efficiently rather than manually creating level sequences?
I tried to find some…
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Might be fun, have a vote to randomize the items/weapons on a map. Probably should keep only the current ones available, just scramble them.
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Create logic to randomize the starting player rather than have host always play 'X'.