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Hi,
we have a grid of 12 items, some of them have photos other are empty.
We want to allow only the items that have photos to be draggable and dropped only on other items that have photos as wel…
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[Question] I'm trying to build a "Drag to Reorder" image masonry tile grid. I already have a component `ImageTiles` that accepts an array of image URLs and a `renderItem`, and handles the image layout…
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Using the LazyColumn press and hold to drag implementation if you move your finger to drag too quickly to begin the drag it will be cancelled and not move. Once you've got the item to move even slight…
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I'm using the reorderable sliverList widget with bloc management, When I finish reordering, the last state(before the reordering) gets rendered again, and only after it, the state from my bloc builder…
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Upon attempting to install with `yarn add rotorz/unity3d-reorderable-list`, I get this error:
`warning package.json:`
`No license field`
`warning No license field`
`[1/4] Resolving packages...`
…
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### Describe the bug
When enabling column reorder functionality while having a `` and `` in the same datatable, the selection mode column is duplicated for what ever reason.
### Reproducer
https:/…
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**Describe the bug in detail:**
When using helper data structures in UdonSharp which aren't used at runtime, UdonSharp still complains every frame about not being able to serialize the data in that m…
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Hi
I am writing a custom inspector that has a drag and drop area, first take a look at this code snippet :
public override void OnInspectorGUI ()
{
var t =(SacredTileSet) ta…
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So the current HMF component:
1. It supports both controlled and uncontrolled ways, but we searched through the code base, HMF has never been used as uncontrolled component…should we get rid of the u…
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### Area
UI Components
### The problem
Currently, data-grid isn't an accessible component when it comes to row-reordering. Right now, you can drag and drop to re-order rows, but there isn't a featu…