-
```
I have Motorola Milestone 2 which have long, but quite narrow screen. So in
portrait orientation I can easily fit 4 columns and 6 rows and even 5 columns
and 6 rows and everything is looking nic…
-
```
I have Motorola Milestone 2 which have long, but quite narrow screen. So in
portrait orientation I can easily fit 4 columns and 6 rows and even 5 columns
and 6 rows and everything is looking nic…
-
```
I have Motorola Milestone 2 which have long, but quite narrow screen. So in
portrait orientation I can easily fit 4 columns and 6 rows and even 5 columns
and 6 rows and everything is looking nic…
-
```
I have Motorola Milestone 2 which have long, but quite narrow screen. So in
portrait orientation I can easily fit 4 columns and 6 rows and even 5 columns
and 6 rows and everything is looking nic…
-
```
I have Motorola Milestone 2 which have long, but quite narrow screen. So in
portrait orientation I can easily fit 4 columns and 6 rows and even 5 columns
and 6 rows and everything is looking nic…
-
preliminary:
- object should have an angle attribute
- optional: object should have a centroid attribute (e.g. `shape.centroid()`)
- object's angle is relative to a reference point. (usually the vecto…
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For better help at understanding unknown locations it could be helpful to be able to rotate the map (I mean this standard two-finger-gesture). This of course can only work with vector tiles
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The user can use this brush to paint with squares similar to the oscillating circles brush. However each new square that is drawn will be rotated one degree further than the last
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```
What steps will reproduce the problem?
1. Draw an image (0,0,width,height)
2. Rotate Right Math.PI/2
3. Rotate Left -Math.PI/2 (or rotate again Math*PI/2 three times)
What is the expected output…
-
```
What steps will reproduce the problem?
1. Draw an image (0,0,width,height)
2. Rotate Right Math.PI/2
3. Rotate Left -Math.PI/2 (or rotate again Math*PI/2 three times)
What is the expected output…