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**Describe the bug**
The default BLT git hooks (in https://github.com/acquia/blt/tree/main/scripts/git-hooks) explicitly define bash as the scripting engine, which causes them to fail on zsh terminal…
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I want to start a discussion about special app infrastructure.
At first, the name "App" is too special. I would prefer "Package".
With our current structure (which could be improved later), I th…
hg42 updated
2 months ago
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Hi there
I'm noticing massive performance degradation if I compile a script that
contains imports. Look at the following snippet:
import clr
clr.AddReferenceByPartialName('Noser.ScriptValidati…
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Currently we use a 50 knot speed filter to remove parked aircraft. However this also removes slow-flying helicopters that should logically be visible because of their large rotating rotors.
Tacview…
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Example VB Script works okay:
<%
Response.Write\( "é\!" \)
%>
Equivalent Python script fails with a 500 Server error:
<%@language=Python%>
<%
Response.Write\( "é\!" \)
%&g…
ghost updated
5 months ago
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Create a more powerful scripting language and build the game around that.
Features:
- [ ] OOP
- [ ] Define Classes
- [ ] Inheritance*
- [ ] Access properties and methods**
- [x] Link C++ objec…
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C++ is performant, but game logic should be coded in some scripting language. For example Python, JavaScript or Lua. Hope it won't be custom lang.
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We are using asset-share-commons 1.8.0 packages and we have created customized filters.
We have used properties component for creating filters. Earlier we have given Equals operation on one of the …
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When a user has added a snippet to the wrapper_snippets.csv file, but has left off the name of the variable that will be replaced in the snippet, (e.g., `for each, forEach` instead of `for each, forEa…
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Hi.
Our team is interested in embedding Dart VM in our game engine for scripting. Unfortunately we couldn't found any sample or documentation about that.
Currently our engine has scripting suppo…